Tuesday, April 17, 2012

Thinking about classes..

We've been talking about how we want actual gameplay to work and we've decided to want really heavy class-based role play elements. So far there are 21 classes. You will start with one of the 3 basic classes, Warrior, Mage, or Bowman. At certain levels, along with certain guild-related quests you class-up. The first class up you choose a specific focus. Then at the next level milestone you level that focus up again. Right now once you choose your 'path' your stuck on it for the levels, there's no more branching, though we might chagne that.Here's a few random classes: Hunters - Fast, agile bowmen with an eye to kill. Spellblades - Powerful wizards with the strength to cut down even the biggest enemies. Brutes - Heavy warriors who favor large hammers over anything. Shadowbanes - A dark class who can torment an enemy using their knowledge of shadows. These are all typical RPG classes, but I have a few classes I've constructed myself. More on this later :)

Sunday, April 1, 2012

TowerRPG + Second game + Unity

TowerRPG is still coming. Due to absolutely crazy schedules between me, Micah, and Colten, it's slowed a bit.  But It's still coming. We will soon be getting some REAL art (Well, the tile sets atleast) and work on music and sound has begun. I've been spending today doing some of the games basic design.


I can't express how much you should NOT judge the graphics right now. It's nothing but me doodling in MS paint. We've got Yako working on much prettier grass. :)

In other news, we've started on another game. Rather, me and Colten are. At the moment, anyway. Not much to say about it yet. It will be super fast and fun and explode-y and stuff.

Finally, the unity engine is out for free right now. So we all grabbed that. It's about 354.56%* harder to understand then the 001 engine. It's legit. It scares me. But I got a few ideas I'd really like to put to use with it sooo I better get to studying.

Well that's all for now folks! Hopefully later this week I'll be able to post some music samples. Until then, remember to always tip your mailman.

*This number estimated, not based on actual fact.